Slime Science is Perfect for Meeting NGSS
There is so much you can do with slime. Remember to spice up your slime science. Don’t just make the slime and play with
it. Take it up a notch to meet the
standards and help expand your students' science skills.
Slime is lots of fun. The science of slime makes
it a perfect classroom activity to meet NGSS. We have to do more than just mix slime together. We need to take slime science up a notch.
Here is how you can show the administration that your slime unit is meeting the standards.
1. Meets the Science and Engineering Practices: Students
can record observations of different types of slime. They can investigate and record data about
the viscosity of slime. Engage in arguments
from evidence about why their slime is the best or how adding more borax
affects the slime.
2. Second Grade Matter and its Interactions Unit: Students can plan and conduct an investigation
to describe and classify different kinds of slime by their' observable properties. (2-PS1-1)
Slime acts like a liquid and a solid, so it makes it a perfect state of
matter activity. Compare different recipes
of slime. Students then analyze the data
to see which slime is best suited for an intended purpose. Slime can make a great bouncy ball or ooze really well.
3. Fourth Grade Matter
and its Interactions Unit: Students could dissolve different amounts
of borax in their slime to show that matter is made of particles too small to be seen. (5-PS1-1)
Find the mass of all of the ingredients first. Mix them together to make slime and find the
mass of the slime. Students can create a
graph and show that regardless of the combination of the substances, the total mass
is conserved. You can also do weight
because students do not distinguish between mass and weight at this
level. (5-PS1.2) Make observations of the slime. (5-PS1-3)
Investigate to determine if the slime is a chemical or physical
reaction. (5-PS1-4)
4. Create an
Engineering Design Project: This can be done at any grade level. After learning about slime, have the students
create a slime that bounces the highest, slime that stretches the furthest, or
stretches the fastest. Students will
carry out fair tests and observe their failures and successes to create improved
versions.
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